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concrete-converter
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Lue 30-Nov-18 08:53 PM
kyrkis: Module: Concrete converter Main Feature: This module would either be a small standalone module or part of another module, this module would make it so if you tossed concrete powder items in water it would become concrete items, having to place and break it is so annoying and it helps nobody!
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Sparks 30-Nov-18 09:17 PM
How about a custom crafter expansion that, if it is touching a water source, converts concrete, undyes armour and a few other things?
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Lue 30-Nov-18 09:18 PM
alright
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Compsogbrickus 30-Nov-18 09:20 PM
maybe allow cauldrons to work as water sources as well if people want to use this in the nether or with redstone? (edited)
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Diamondback88 30-Nov-18 09:25 PM
^
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Sparks 30-Nov-18 09:28 PM
Good idea
would it consume the water?
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Diamondback88 30-Nov-18 09:29 PM
It should after x amount of concrete
Maybe after half a stack or a stack
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Sparks 30-Nov-18 09:30 PM
A scoreboard could keep a water count that a water source tops up
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Noah 30-Nov-18 10:30 PM
This could also just be a feature in Liquid Tanks
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Compsogbrickus 30-Nov-18 10:35 PM
hmm yeah water liquid tanks should be able to support this
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Lue 30-Nov-18 10:39 PM
Good idea
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Kroppeb 01-Dec-18 01:18 AM
The problem is that with liquid tanks you can only be accurate to 1/3 of a bucket with liquids
So either it uses no water or 3 concrete/bucket
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Lue 01-Dec-18 01:19 AM
Ya that's something I thought of
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Misode 01-Dec-18 09:13 AM
It can have random chance to remove some water (edited)
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Sparks 01-Dec-18 02:03 PM
Not necessarily a problem? 1 water source gives 60 item conversions 1 liquid tank input gives 20 item conversions.
(for example)
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Kroppeb 02-Dec-18 10:38 AM
But you'd need a scoreboard to count those 20
Or you you mean a 5% chance
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BluePsychoRanger 02-Dec-18 04:37 PM
Concrete Powder -> Concrete Undyes armor Undyes colored terracotta Undyes glass Undyes wool
How do these abilities sound? Am I missing anything that should be undyeable
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Chopper2112 02-Dec-18 04:38 PM
carpet maybe?
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BluePsychoRanger 02-Dec-18 04:39 PM
Carpet can't be dyed, only crafted
πŸ‘Œ 1
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federick 02-Dec-18 04:49 PM
armor can be undyed in the cauldron
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BluePsychoRanger 02-Dec-18 04:51 PM
Yeah, that's what I was thinking. Sparks suggested it, but there's already a vanilla mechanic, and it'd be kinda hard to keep any other data on the leather armour. Maybe we should remove the armor undying idea?
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federick 02-Dec-18 04:54 PM
Well you just need to change the color tag
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Misode 02-Dec-18 04:56 PM
You can only do that if the item is in its entity form
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federick 02-Dec-18 05:00 PM
You can also use execute store
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BluePsychoRanger 02-Dec-18 05:05 PM
With how custom crafting generally works, the input would be top left, and the output would be bottom right
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kyrkis 02-Dec-18 05:05 PM
sounds good to me, but you should still have undyable carpet and glass panes
even tho u cant specificly dye them
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Misode 02-Dec-18 05:06 PM
Oh you're right federick
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federick 02-Dec-18 05:06 PM
nub
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Supersette 02-Dec-18 11:23 PM
u
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Vedaant 03-Dec-18 03:05 AM
No u
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Andante 19-Dec-18 01:13 PM
Image Note Also, should align just y and not xyz
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Lue 19-Dec-18 01:16 PM
I am going to actually get some complete commands for that
cuz those were a bit inaccurate
considering there's no edit functionality for MC messages
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Andante 19-Dec-18 01:16 PM
We wish
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Lue 19-Dec-18 01:20 PM
would be something like this I think
tag @e[type=minecraft:armor_stand,distance=..1,tag=LIQUID_TANK,scores={water_level=..1}] add NEARBY_LIQUID_TANK execute positioned ~-1 ~ ~-1 align xyz as @e[type=minecraft:armor_stand,tag=NEARBY_LIQUID_TANK,sort=random,limit=1,dx=2,dy=0,dz=2] run function remove_water_level tag @e[type=minecraft:armor_stand] remove NEARBY_LIQUID_TANK execute if score SUCCESS OBJECTIVE matches 1 run function convert_concrete
(edited)
SUCCESS OBJECTIVE set to 1 by remove_water_level
cuz it's possible there was no nearby liquid tank
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Andante 19-Dec-18 01:21 PM
ah, yes
of course, cauldrons are simple to implement: no chat required there
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Bloo 20-Dec-18 09:57 AM
Why not make this a liquid tanks expansion? Just insert concrete powder into a slot of a liquid tank and it will be turned into concrete and consume water accordingly
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Andante 20-Dec-18 09:58 AM
@Lue ^
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Misode 20-Dec-18 10:04 AM
I thought that was the plan
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Andante 20-Dec-18 10:04 AM
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Misode 20-Dec-18 10:04 AM
Well, both work ¯\_(ツ)_/¯
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Thielith 20-Dec-18 04:31 PM
What about throw concrete into a cauldron with water.
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Andante 28-Dec-18 06:42 PM
I would make it a liquid tanks expansion, but I'm pretty sure it isn't released yet - do I base it on the current in-dev module (https://github.com/Gamemode4Dev/GM4_Datapacks/pull/105)?
@Bloo
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ToffeeMax 28-Dec-18 06:52 PM
@Andante - Special Builder is the dev actually
Contact htem πŸ˜ƒ
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Andante 28-Dec-18 06:52 PM
He isn't on this Discord, that's why I tagged Blue ¯\_(ツ)_/¯ (edited)
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ToffeeMax 28-Dec-18 06:53 PM
What about in gm4 discord
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Andante 28-Dec-18 06:53 PM
~And Blue was the one who suggested the liquid tanks instead of custom crafters
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kyrkis 02-Jan-19 09:53 PM
we should add to this some way to craft clay using water buckets and sand
or just some way to craft clay
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Sparks 10-Apr-19 02:32 PM
I've created a liquid tanks expansion for this now πŸ˜ƒ https://github.com/Gamemode4Dev/GM4_Datapacks/pull/167
This is a liquid tanks expansion which allows water tanks to turn single concrete powder blocks into concrete at the cost of 1 third of a water bucket per block. The aim of this module is to allow ...
Would be good to test it (and I guess to discuss if this works in a good way?)
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ToffeeMax 10-Apr-19 02:34 PM
I will give it a test later today. Will I need to pull the liquid tanks PR?
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Sparks 10-Apr-19 02:35 PM
Yes, I built it using the LT from Special's PR
(based on the potion liquids expansion which is also in that PR)
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Kroppeb 10-Apr-19 03:01 PM
The LT isn't in the branch
that's annoying
I'll test later
But based on the code I saw I gave some comments
So if any of them are wrong (which is possible, my mind can't simulate a complete mc world yet) ping me.
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Sparks 10-Apr-19 03:34 PM
@Kroppeb LT hasn't been accepted yet. I don't want to create conflicts if special makes a chance. Just download both branches, it's really not a big deal.
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SpecialBuilder32 10-Apr-19 03:37 PM
Uses this to secretly convince people to test Liquid Tanks for bugs
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Kroppeb 10-Apr-19 03:47 PM
'Download both branches'
Also if you merge the branch, it can't conflict
Afaik
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Sparks 10-Apr-19 05:37 PM
I made an automatic machine for it!
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ShadowSlam 10-Apr-19 05:37 PM
Huh
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Sparks 10-Apr-19 05:37 PM
I'm sure it can be improved upon. It puts a water bucket in every 3 concrete so it stays topped up
Yeah it's definitely not perfect but as a proof of concept it's cool. Shows you can do it and the resources required aren't even that crazy
early mid game
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Kroppeb 10-Apr-19 05:45 PM
Given the fact that after filling with water we need to wait a module tick, it would be fastest if you completly fill it with water
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Sparks 10-Apr-19 05:46 PM
That would be a good improvement on the design
wait until 300 concrete conversions are counted, then switch to fill mode for 100 cycles
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kruthers 10-Apr-19 05:57 PM
thats a large machine... if its added to gm4 i am 100% sure gfd and or UFO will compact /speed it up
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Sparks 10-Apr-19 06:02 PM
I literally threw this together
I'm sure it can be improved.
I just wanted to see if it was possible
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BluePsychoRanger 10-Apr-19 08:13 PM
I will definitely build a machine
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Sparks 12-Apr-19 11:37 PM
Any further feedback after my changes?
Is there a good way to tell when a water tank is empty?
I might put a liquid level check in my boxes module
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EnderSlime_123 13-Apr-19 12:05 AM
@Sparks Boxes module?
wut
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Sparks 13-Apr-19 12:05 AM
The programmable discs
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EnderSlime_123 13-Apr-19 12:06 AM
Oh
Never heard of it
Will EE ever be on the modules page btw, cause I like it a lot
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Lue 13-Apr-19 12:09 AM
Sparks did you ever announce the programmable discs
I don't remember you ever talking about them publicly
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rrr 13-Apr-19 12:10 AM
Progamable discs?
Like music discs right?
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Lue 13-Apr-19 12:12 AM
I will let sparks explain if he wants to but I wasn't supposed to say anything
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rrr 13-Apr-19 12:30 AM
angry fist shaking explain please ? thanks bye (edited)
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Giovata 13-Apr-19 01:32 AM
Yes he did
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Kroppeb 13-Apr-19 01:55 AM
He did in stream
And liquid level check in the programming discs could be cool
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Lue 13-Apr-19 03:17 AM
Ah during stream
Ok
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BluePsychoRanger 13-Apr-19 03:55 AM
I don’t even remember that and I was a guest on the latest stream πŸ˜‚ (edited)
I mean I didn’t talk even tho I had the opportunity to cuz personal reasons
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Sparks 13-Apr-19 08:17 AM
Thanks for joining us bpr. You don't have to talk, but I'm glad you joined us!
Yes I introduced the module on stream. Basically you can write 64 lines of code to music discs and put them into jukeboxes to run the code
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BluePsychoRanger 13-Apr-19 08:19 AM
I planned to talk, but my mom walked in right before we started and signed me up for driving lessons xD
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Sparks 13-Apr-19 08:20 AM
It let's you control redstone output on the 4 sides, read redstone input strength and hopefully play sounds, react to entities, and read liquid tank levels
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BluePsychoRanger 13-Apr-19 08:20 AM
that sounds really interesting
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Sparks 13-Apr-19 08:20 AM
I'd love it to be able to test for blocks but I think that's gonna be too laggy. It might be able to compare blocks on two faces to see if they're the same though
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