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Gamemode 4 Labs
damaging-stonecutters
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BluePsychoRanger 03-May-19 05:17 PM
BluePsychoRanger: Module: Damaging Stonecutter Main Feature: Damage players and mobs when on a stonecutter Developer: Andante
Pinned a message.
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Dennis 03-May-19 05:19 PM
Maybe add some blood particles and sound
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BluePsychoRanger 03-May-19 05:29 PM
Wither works for all mobs, right?
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Andante 03-May-19 05:30 PM
Do wither skeletons? (edited)
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Lue 03-May-19 05:56 PM
wither works for all mobs yes
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Andante 03-May-19 06:55 PM
@BluePsychoRanger Do I put created by you or me?
(I've never claimed a module before lol)
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BluePsychoRanger 03-May-19 06:58 PM
You, cuz you’re the developer (like how I’m credited for developing the SCUBA Gear module suggested by kyrkis)
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Andante 03-May-19 06:58 PM
Okey
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Andante 03-May-19 07:31 PM
*https://discordapp.com/channels/515225138006851624/515574496917192705/573905626854588427 Should we tag players entities standing on a stonecutter in main, then tick the score of those players entities in the pulse check? Just otherwise we'll have a block check running at every player entity every tick (@BluePsychoRanger) (edited)
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Kroppeb 03-May-19 07:44 PM
Wut
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Andante 03-May-19 07:46 PM
Apart from these
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Kroppeb 03-May-19 07:48 PM
Why is the player in here
Also why blacklist instead of whitelisting
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Andante 03-May-19 07:48 PM
Good point... (edited)
Because I already have a list of 'sprites' from Artefact that was easy to copy over
And we don't need to manually add any new entities to a blacklist (from Minecraft updates) (edited)
Unless, of course, they need to be blacklisted
And other various no_targets in that pack (edited)
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Andante 03-May-19 08:16 PM
Ok, issues with wither 1. It lingers for a sec 2. The death message is 'withered away' 3. Black hearts
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BluePsychoRanger 03-May-19 08:35 PM
Wait, why not reuse the code from sweethearts to remove half a heart each time?
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Andante 03-May-19 08:37 PM
I'll have a look
Ah, absorption + instant damage, nice
It's a bit janky, but it works a whole lot better
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Misode 03-May-19 08:47 PM
Oh yeah for damaging that's actually pretty neat
Doesn't work as well for healing because the player sees the poison hearts
Don't forget to use instant health for undead
You can use an entity type tag in 1.14
@e[type=#blah:undead]
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Andante 03-May-19 08:48 PM
I was just about to say that, then Game Bar popped up
Thanks, Windows
Time to go pull another tag from Artefact
"minecraft:drowned", "minecraft:giant", "minecraft:husk", "minecraft:phantom", "minecraft:skeleton", "minecraft:skeleton_horse", "minecraft:stray", "minecraft:wither", "minecraft:wither_skeleton", "minecraft:zombie", "minecraft:zombie_horse", "minecraft:zombie_pigman", "minecraft:zombie_villager"
Wow, Giant
I can't believe they're still in the game
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Dennis 03-May-19 08:54 PM
he won't be affected by a tiny stonecutter
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Andante 03-May-19 08:54 PM
He stabs his toe
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Dennis 03-May-19 08:55 PM
cute
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Andante 03-May-19 08:58 PM
Is it a convention to not put minecraft: in GM4? lol (edited)
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Lue 03-May-19 08:58 PM
looks like it
causes inconsistency when you need to test for identifier strings in NBT
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Andante 03-May-19 08:59 PM
I just put it in there anyways
it would proper get to me after a while xD
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Andante 03-May-19 09:13 PM
Turns out giants aren't undead
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BluePsychoRanger 03-May-19 09:16 PM
Lol
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Kroppeb 03-May-19 09:16 PM
Wut
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Andante 03-May-19 09:20 PM
Minecraft Cursed Images (edited)
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Giovata 03-May-19 09:27 PM
Acacia armour stand
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Andante 03-May-19 09:31 PM
Should items be killed?
If you die on a stonecutter, it'd mean your items are gone too
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BluePsychoRanger 03-May-19 09:33 PM
Nah
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Andante 03-May-19 09:33 PM
Making a pull now, will be at https://github.com/Gamemode4Dev/GM4_Datapacks/pull/192 (edited)
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Kroppeb 03-May-19 09:34 PM
Why is the stone red?
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Andante 03-May-19 09:34 PM
It's blood
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Kroppeb 03-May-19 09:34 PM
...
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Andante 03-May-19 09:35 PM
There's also some stonecutter particles there xD
redstone_block and stonecutter
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Andante 03-May-19 09:43 PM
Damage players and mobs when on a stonecutter Original idea: @BluePsychoRanger
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BluePsychoRanger 03-May-19 09:59 PM
Would the advancement trigger enter_block work for this to set the tag? And then have the damage run on the gm4 slow clock (16 ticks)?
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Misode 03-May-19 09:59 PM
That's actually a pretty clever idea πŸ‘Œ
It would also mean you'd get damaged when standing at the edge of the block, which it now doesn't
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Andante 03-May-19 10:00 PM
It doesn't really make sense to be damaged on the edge of the block as the razor is in the middle
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Misode 03-May-19 10:00 PM
actually nvm, it wouldn't work for non players (edited)
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BluePsychoRanger 03-May-19 10:00 PM
oh right
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Misode 03-May-19 10:01 PM
I still think a slower clock would be beneficial btw
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Andante 03-May-19 10:01 PM
I was thinking about that the whole way through It's just when I tried the slow clock, it felt weird with the delay
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Kroppeb 03-May-19 10:06 PM
Non players on a slow clock could work
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Misode 03-May-19 10:06 PM
I guess that could also work (edited)
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Andante 03-May-19 10:11 PM
Acted upon most of your requests, misode
Apart from the clock one, of course
If I was to do that it'd have to be tomorrow, anyways
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Misode 03-May-19 10:13 PM
of course (edited)
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BluePsychoRanger 06-May-19 02:40 AM
Pinned a message.
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Andante 23-Aug-19 12:46 PM
Rejected
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ToffeeMax 23-Aug-19 12:47 PM
We... Know? πŸ˜›
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Andante 23-Aug-19 12:47 PM
Lol
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