Guild icon
Gamemode 4 Labs
rituals
Avatar
kyrkis 02-Dec-18 07:33 PM
first
Avatar
Chopper2112 02-Dec-18 07:33 PM
ToffeeMax: Module: Rituals Feature: Based around the idea of changing an in world effect, (eg Merging Rain Rain Go Away). Would be an expansion where doing something to a main structure (eg a ritual circle) would create effect. EG: Water inside a redstone circle with quartz pillars leads to the weather changing (edited)
Avatar
Diamondback88 02-Dec-18 07:34 PM
Pinned a message.
Avatar
federick 02-Dec-18 07:34 PM
Misode made the rain ritual sometime ago
Avatar
ToffeeMax 02-Dec-18 08:15 PM
This would act as a base with expasions on top (edited)
Avatar
federick 02-Dec-18 08:16 PM
this could work well as a EE expansion tbh
Avatar
ToffeeMax 02-Dec-18 08:16 PM
An expansion of expansions noice
Avatar
federick 02-Dec-18 08:17 PM
yes
but it follows the idea of the ritual
so you need a transmutation stone to make the ritual
Avatar
ToffeeMax 02-Dec-18 08:17 PM
Then you need to ritual to make zauber cauldrons
Then zauber to make custom crafters
Avatar
federick 02-Dec-18 08:18 PM
yes please
Avatar
Misode 02-Dec-18 08:39 PM
The reason I'm a bit skeptical about extensions to EE is because I don't see EE getting on servers like GM4 Public Server
Avatar
BluePsychoRanger 02-Dec-18 10:34 PM
^
Thought I tried my best to balance it, I’m still not sure it would make it into a lot of servers
Avatar
BluePsychoRanger 02-Dec-18 10:41 PM
Well, we could add the transmutation stone recipe with this module, so that it could use the stone, but not necessarily require EE. I’ll probably do that for my Rotation Stones datapack. EDIT: I've done this for rotation stones, and there's no conflict between datapacks. (edited)
Avatar
Vedaant 03-Dec-18 03:04 AM
Can we still call it rain rain go away doe
Avatar
Doomful 03-Dec-18 04:16 AM
Make a ritual for thunder
Avatar
Lue 03-Dec-18 04:52 AM
I don't think there should be rain rain go away
Turning rain into thunder would be good.
Avatar
Misode 03-Dec-18 07:44 AM
That'd be op
Because of channeling
Avatar
Lue 03-Dec-18 07:52 AM
ok, but there could be a way to balance it
rain itself is good, its only real downsides are cosmetic. (edited)
if you add a ritual to turn off rain then that's just going to suck (edited)
thunderstorm meanwhile is something that should give an advantage, as part of the design
you just need to figure out a way to balance it (edited)
Avatar
Misode 03-Dec-18 07:55 AM
Fair point. If the ritual is expensive it could work
Avatar
Lue 03-Dec-18 07:56 AM
maybe make it require a channeling trident, but curse it to disappear after the storm (edited)
could be done by counting the number of storms in a fake player, and storing the number of the summoned storm in the trident
if the trident is found after the storm it is /cleared (edited)
Avatar
razorsharp 18-Dec-18 09:51 PM
hm
@ToffeeMax could i take up development on this? I really like the idea
you made the original idea, correct?
also did misode make the rain ritual already or not i need a fact check on that
Avatar
ToffeeMax 18-Dec-18 09:56 PM
That is correct. And feel free taking it up! @razorsharp - it would be your project, but I have some ideas if you wanted. I think merging misodes rain ritual into this .
Avatar
razorsharp 18-Dec-18 09:56 PM
okey rad!
im more than open to ideas bc i dont have many myself
i feel like this has a lot of potential especially if it extended a little further than just weather but im not sure how far we want to go with this
Avatar
ToffeeMax 18-Dec-18 09:58 PM
I invisaged creating large structures then activating the ritual
Avatar
razorsharp 18-Dec-18 09:58 PM
interesting
what about complexity n stuff?
like if theyre really big then it becomes hard to both make them look good and reproduce them easily
for the players i mean
how big we talkin
Avatar
ToffeeMax 18-Dec-18 09:59 PM
Just floating ideas at the moment
The comment about complexity is a fair one
Avatar
razorsharp 18-Dec-18 10:00 PM
oh but also it would be really cool if you had to build a pretty complex structure and then lightning struck it and destroyed most of it when you used it
Avatar
ToffeeMax 18-Dec-18 10:00 PM
Did you ever see Witchery mod’s ritual circles
Avatar
razorsharp 18-Dec-18 10:00 PM
nope
ill look em up
Avatar
ToffeeMax 18-Dec-18 10:01 PM
Was about creating a circle of different sizes, but then using different monsters and items to activate
Might be a simpler - but complicated way
Avatar
razorsharp 18-Dec-18 10:04 PM
i am very inspired now
that is a very cool mod
ive got a lot of ideas for how to activate these rituals now but im wondering
Avatar
ToffeeMax 18-Dec-18 10:05 PM
But we would have to be clever about how to do it to give it a gm4 feel and not to complicated and “modded”
Avatar
razorsharp 18-Dec-18 10:05 PM
yea i dont want to make a crafting system
i think maybe
okay so i think it should probably be sacrifice based
items or entities
but based on what you sacrifice you cen get different effects
Avatar
ToffeeMax 18-Dec-18 10:06 PM
What would they effect?
Avatar
razorsharp 18-Dec-18 10:06 PM
and probably a structure you have to perform it in as well
Avatar
ToffeeMax 18-Dec-18 10:06 PM
Players?
Entities?
Area effect
Avatar
razorsharp 18-Dec-18 10:06 PM
i was thinking that yea
beacons kinda
aoe sounds good
shoot
i was thinking that you could make it rain in an aoe and now im sad :(
too bad
Avatar
ToffeeMax 18-Dec-18 10:07 PM
A layer of glass above?
Avatar
razorsharp 18-Dec-18 10:08 PM
well i mean
thats block updates
idk
Avatar
ToffeeMax 18-Dec-18 10:08 PM
We do not want to tread on the toes of better beacons
Avatar
razorsharp 18-Dec-18 10:08 PM
true
hm
maybe we dig into the witchcraft theme
make deals with the devil and get things that have upsides and downsides
Avatar
ToffeeMax 18-Dec-18 10:09 PM
So embuons the player?
embue thé player
Avatar
razorsharp 18-Dec-18 10:09 PM
maybe a positive potion effect of the players choice, but it adds a negative one as well?
and it could be cast directly on an entity or on a potion bottle to change the item
OR
i just remembered
a curse system!
Avatar
ToffeeMax 18-Dec-18 10:10 PM
Then we are stepping kinda in the toes of zauber cauldrons
Avatar
razorsharp 18-Dec-18 10:10 PM
urgh all the good ideas are taken lol
Avatar
ToffeeMax 18-Dec-18 10:11 PM
Changing the weather is alrighty- no other modules do that
Avatar
razorsharp 18-Dec-18 10:11 PM
maybe something a little less vanilla? i dont want to get too modded like u said
Avatar
ToffeeMax 18-Dec-18 10:11 PM
And curses sounds like a good idea!
Avatar
razorsharp 18-Dec-18 10:11 PM
i definitely would love to mess with the weather
but im not sure about balancing that
weather is weird bc it effects everyone
but more on the curses thing
what i was thinking was that each player has a curse score out of 100, and thats the percentage chance that mobs around them with age:0 withh get strength and speed and increased follow range
and the cool thing about that is that then theres a counter system where you can lower your curse
not sure what it would be though
man i really wish i could make it so that you can only lower someone else's curse and not your own
but thats not singleplayer friendly :(
and i just came up with another idea which is giving music disks a practical use
song of storms!
of course it'd have to consume the music disks
Avatar
ShadowSlam 19-Dec-18 04:01 PM
Giving players a random score seems unfair
What if you get 100, but your friend 0/1?
Avatar
Vedaant 19-Dec-18 05:27 PM
Kill your friend and take his score
Avatar
razorsharp 19-Dec-18 10:50 PM
@Vedaant wait was that serious
idk if thats a jokle or not but either way id totally implement that lol
@ShadowSlam it would be a random range based on what you get from the ritual
the only way to clear your curse is to kill yourself or another player on the altar
Avatar
ShadowSlam 19-Dec-18 10:52 PM
A random range based on what you get from the ritual??????(???)
Avatar
razorsharp 20-Dec-18 02:55 AM
i mean as in what you choose not what u get
i am bad at communication
for example, a higher tier thing might give you 50-60% curse
Avatar
Andante 04-May-19 09:22 PM
@Sander Dev server lol
Avatar
Sander 04-May-19 09:22 PM
yes?
Avatar
Andante 04-May-19 10:54 PM
Update Altar creation and destruction has been implemented Notes - To create an altar, construct the the altar structure (see structure file rituals:altar) and sneak on the redstone block in the centre - When you destroy one block of the altar, the rest gets destroyed
Avatar
Andante 05-May-19 09:01 AM
Last night, I thought of possibly a 'stock' system?
e.g. you sacrifice a mob for a recipe and it gets saved for a certain amount of time
And you can use that mob in the future
And would it be global (can be used on all altars) or per-altar?
Global makes the most sense, seeing as they're 'going up to the Gods'
Avatar
Andante 05-May-19 09:22 AM
If anyone wants to come on artefact-development.serv.gs to see the current progress, I'm on
I'll change the IP soon, don't worry xD
Avatar
Andante 05-May-19 09:35 AM
IP is now origami-games.serv.gs
(@Sander)
Avatar
Sander 05-May-19 09:36 AM
👍
Avatar
Andante 05-May-19 10:18 AM
Yeah maybe I will take development...
Avatar
Andante 05-May-19 11:45 AM
A contraption to make mobs go in to the altar, ready for sacrifice
Avatar
Sander 05-May-19 11:51 AM
😉
Avatar
Sparks 05-May-19 02:33 PM
Suggestion (but might not be worth it or too OP) a ritual that speeds up time, causes the sun to jump forward and briefly raises the random tick speed so crops grow faster.
Avatar
Lue 05-May-19 02:47 PM
Sounds too OP
If you do it at all make sure it's only usable during daytime
Avatar
Sparks 05-May-19 02:48 PM
Alluet not saying you're wrong but what makes you think it's OP?
I would imagine it depends on how much growth you get from it and what it costs to start the ritual
Avatar
Lue 05-May-19 02:50 PM
Speeding up time in general is what's OP
Also you can't speed up crop growth without also speeding up the UFO(TM) Portal Pigman Farm 😈 (edited)
Avatar
Andante 05-May-19 02:51 PM
How about crops around the altar?
With a fill
Avatar
Lue 05-May-19 02:51 PM
Then altering daytime for the whole world would be a giant menace
Would decrease the efficiencies of iron farms (which now only work during the daytime) without any sort of practical benefit other than the person who did the ritual at their crops (edited)
Avatar
ToffeeMax 05-May-19 04:08 PM
@Andante Is the plan to make it modular so it is really easy to add rituals?
Avatar
Andante 05-May-19 04:09 PM
I suppose you could do that too
Avatar
ToffeeMax 05-May-19 04:09 PM
Much like liquid tanks being expandable
Avatar
Andante 05-May-19 04:10 PM
Just go to processes.mcfunction, find the ritual activation checks and add your own
Oh wait
I'll have to make it a function tag with multiple check functions
For expansions
Avatar
Andante 05-May-19 04:29 PM
Do you think I should include the thunder ritual and that kind of thing in the base, or have it as an expansion?
Avatar
BluePsychoRanger 05-May-19 04:36 PM
If you're gonna support expansions, make the base, then any included expansions packaged within the same data pack. (See the mysterious midnights or liquid tanks datapacks for an example)
Avatar
Andante 05-May-19 05:32 PM
I can imagine players making this process automated and just having a button to make it thunder xD
Avatar
BluePsychoRanger 05-May-19 05:35 PM
I'd probably do that lol
Avatar
Andante 05-May-19 05:36 PM
I might make it on the dev server right now haha
I'm doing it xD
Avatar
Andante 05-May-19 06:00 PM
I currently have this abomination, that doesn't even work
Avatar
Andante 05-May-19 08:24 PM
@BluePsychoRanger Can I take development of this? You've seen razor's consent already, of course
Avatar
BluePsychoRanger 05-May-19 08:24 PM
yup
Avatar
Andante 05-May-19 08:25 PM
2nd development takeover of this module :p
Avatar
Lue 05-May-19 08:26 PM
productive development I am sure (edited)
Avatar
Andante 05-May-19 08:26 PM
lol
-- Anyone free to come on the development server and give some feedback?
origami-games.serv.gs, 1.14
Avatar
Sander 05-May-19 08:39 PM
alluet we are working
on the server
no call we done already call today
Avatar
Andante 05-May-19 09:01 PM
Making a draft pull of current progress
Avatar
Andante 05-May-19 09:30 PM
But it's a draft pull request, deal with that in #module-status xD (edited)
It's not waiting for review 😉
Avatar
BluePsychoRanger 06-May-19 02:40 AM
Pinned a message.
Avatar
Misode 06-May-19 09:28 AM
@Andante Can an altar have multiple ritual timers going at the same time?
Avatar
Andante 06-May-19 09:28 AM
I suppose it could, I'll give it a go
If you have enough stock
Yup, works
Based on the timer, it'd just take whatever was last
Avatar
Misode 06-May-19 09:31 AM
Okay, because I wasn't sure if it needed those 3 objectives
Avatar
Andante 06-May-19 09:31 AM
It's the 3 objectives to support more than one altar
At the baseline of it
Avatar
Misode 06-May-19 09:32 AM
Yeah but technically there could be one objective gm4_rit_timer
Avatar
Andante 06-May-19 09:32 AM
There was a stage where I had one scoreboard for all altars, and I wondered why when I activated a ritual on an altar, it seemed to do it to a different one haha
How?
Avatar
Misode 06-May-19 09:36 AM
It would only be possible if an altar was limited to 1 sacrifice timer
But I supposed keeping them all independed is good
Avatar
Andante 06-May-19 09:36 AM
Ah, right
Just a note - the wither skeletons are for clear weather as they come from the Nether, where there is no water, and you can easily get them in the overworld due to Potion Swords (edited)
Avatar
Misode 06-May-19 09:40 AM
Why do you run everything on 5Hz?
Avatar
Andante 06-May-19 09:40 AM
There was a reason...
lemme think xD
I changed it half way through...
Ah, the entity checks
for the sacrifice
Otherwise, on the default clock, you just can't get them in in time
They just walk out before the next clock cycle
Avatar
Misode 06-May-19 09:48 AM
Have fun
Avatar
Andante 06-May-19 09:48 AM
Oh Jesus
What do I need for a 1.25 hz clock? I just copied the code from orbis haha
(@Misode) (edited)
Avatar
Misode 06-May-19 09:50 AM
1.25Hz is 1/16 ticks
Avatar
Andante 06-May-19 09:50 AM
So that's the default clock?
Avatar
Misode 06-May-19 09:51 AM
Yes
Avatar
Avatar
Misode 06-May-19 09:52 AM
Read the top comment of the review (edited)
Avatar
Andante 06-May-19 09:52 AM
I did
oh, on 2nd thought
yay 2 clocks
Because there's so many, I'll resolve them as I go along
Avatar
Misode 06-May-19 09:58 AM
De Morgan
A or B = not( not A and not B)
Avatar
Avatar
Misode 06-May-19 10:04 AM
Yes
You kind of do it here
But the bottom 4 commands are useless
Avatar
Andante 06-May-19 10:05 AM
Yeah I'll fix that
Avatar
Misode 06-May-19 10:05 AM
You can just do this
Avatar
Andante 06-May-19 10:05 AM
👌
I'll call it gm4_rit_altar rather than gm4_rituals_altar, just for consistency nvm (edited)
@Misode Here?
Avatar
Misode 06-May-19 10:17 AM
Yep, replace that string in with
Avatar
Andante 06-May-19 10:17 AM
Oh, replace?
I was going to append
Avatar
Misode 06-May-19 10:18 AM
Look at the custom-model-data PR for examples
Avatar
Andante 06-May-19 10:40 AM
@Misode The structure file is included for testing It's been very useful so far
Avatar
Misode 06-May-19 10:41 AM
I don't know how complicated the structure is. If it is more convenient to use a structure block rather than placing blocks, I'd say it is too complicated
Avatar
Andante 06-May-19 10:42 AM
It's pretty easy to build, but it's faster to just use a structure block (edited)
And it blends in with Discord
The slabs aren't required, by the way, they're just keeping the water in
Avatar
Misode 06-May-19 10:43 AM
I'm not a fan that it only allows red sandstone
Avatar
Andante 06-May-19 10:43 AM
We can make it a block tag
Forgot about that...
Ooh customisable altars
Avatar
Misode 06-May-19 10:43 AM
A mix would also be allowed
Avatar
Andante 06-May-19 10:43 AM
Here's the 'normal' altar without the water
One Sander designed:
Avatar
Misode 06-May-19 10:45 AM
So have 4 tags: full, stair, slab, wall
And allow players to customize as they like
Why are these stairs?
And in Sandur's structure they're full blocks
Avatar
Andante 06-May-19 10:48 AM
They are meant to be stairs
It's from razor's original structure
Avatar
Misode 06-May-19 10:49 AM
I don't think it makes sense but that's just my opinion
Avatar
Andante 06-May-19 10:53 AM
Why doesn't it make sense?
It's just a structure at the end of the day
Avatar
Misode 06-May-19 11:05 AM
¯\_(ツ)_/¯
Avatar
Sander 06-May-19 11:23 AM
Oh yeah
Little mistake...
Dan can you change it to stairs?
Avatar
Andante 06-May-19 11:25 AM
There aren't glazed terracotta stairs haha
Avatar
Sander 06-May-19 11:26 AM
Use the middle stair
/ different prismarine
Avatar
Misode 06-May-19 11:26 AM
Or use a full block 😉
Avatar
Andante 06-May-19 11:26 AM
Actually, I prefer the blocks
Avatar
Sander 06-May-19 11:27 AM
Possible yes
I think different type buildings will be cool
?
but on 1 point its more work (edited)
Avatar
Andante 06-May-19 11:28 AM
Ewww there isn't a glazed terracotta block tag
Avatar
Dennis 06-May-19 11:33 AM
That's weird
Avatar
Andante 06-May-19 11:33 AM
I remember back when I did Vadditions I had to make one
Avatar
Dennis 06-May-19 11:33 AM
You should suggest it
Don't think it's left out on purpose
Avatar
Avatar
Andante 06-May-19 11:46 AM
This now works
Avatar
Sander 06-May-19 11:47 AM
🤔 👍 😉
Avatar
Andante 06-May-19 11:47 AM
Avatar
Sander 06-May-19 11:48 AM
😮
Thunder?
One before water
Avatar
Andante 06-May-19 11:48 AM
They're all the same
Avatar
Sander 06-May-19 11:48 AM
Ah k
Different build types?
Avatar
Andante 06-May-19 11:49 AM
Yeah
Mix and match
Avatar
Sander 06-May-19 11:49 AM
Yay
Cool
Avatar
Andante 06-May-19 11:50 AM
#coral_blocks, oak_planks, cobblestone, spruce_planks, sandstone, acacia_planks, jungle_planks, birch_planks, dark_oak_planks, nether_bricks, stone_bricks, bricks, purpur_block, chiseled_quartz_block, quartz_block, red_sandstone, prismarine_bricks, prismarine, dark_prismarine, polished_granite, smooth_red_sandstone, mossy_stone_bricks, polished_diorite, mossy_cobblestone, end_stone_bricks, stone, smooth_sandstone, smooth_quartz, granite, andesite, red_nether_bricks, polished_andesite, diorite, diamond_block, lapis_block, gold_block, iron_block, snow_block, brown_mushroom_block, red_mushroom_block, emerald_block, redstone_block, coal_block, slime_block, magma_block, nether_wart_block, bone_block, dried_kelp_block, white_glazed_terracotta, orange_glazed_terracotta, magenta_glazed_terracotta, light_blue_glazed_terracotta, yellow_glazed_terracotta, lime_glazed_terracotta, pink_glazed_terracotta, gray_glazed_terracotta, light_gray_glazed_terracotta, cyan_glazed_terracotta, purple_glazed_terracotta, blue_glazed_terracotta, brown_glazed_terracotta, green_glazed_terracotta, red_glazed_terracotta, black_glazed_terracotta
#rituals:altar/blocks
The others (stairs, slabs, walls) are just their vanilla block tag
-- The server crashed when I did the clear weather ritual...
phew it was a one-time thing
Avatar
Andante 06-May-19 01:21 PM
@Misode Phew, just the clock to change now :p
Avatar
Sander 06-May-19 01:51 PM
I like the block designs
Hopefully it dont remove👍 (edited)
Avatar
Andante 06-May-19 01:53 PM
The Altars can have any design As long as it fits the 'mould'
Avatar
Sander 06-May-19 01:54 PM
😮
Thats cool for type bases!
Avatar
Andante 06-May-19 04:03 PM
Update Mobs fly up rapidly upon sacrifice (edited)
Avatar
Sander 06-May-19 04:24 PM
Nice
Avatar
Avatar
Andante 10-May-19 08:10 PM
(@BluePsychoRanger) oops, already done (edited)
Avatar
Misode 10-May-19 08:10 PM
I'm sure you don't have to ping them every time you make a change, they can look at GitHub notifications
👆 1
Avatar
Andante 11-May-19 05:02 PM
@razorsharp omg you can do this
Avatar
razorsharp 11-May-19 05:42 PM
haha nice
Avatar
Nik3141 13-Aug-19 05:42 AM
This is what a real ritual altar looks like:
the flesh goes on the soul sand and the bones go on the quartz
and the sacrifice goes on the beacon
Avatar
Qbert 13-Aug-19 06:30 AM
jeez looks devilish
but very nice
Avatar
Nik3141 13-Aug-19 06:43 AM
Thank you
art
Avatar
razorsharp 21-Aug-19 04:17 PM
Bloodhunter Serum: A custom potion that will give you strength for 30 seconds after you kill something. This stacks, so if you kill things over and over before the strength runs out, you will get another level of strength as well as another 30 seconds. It caps out at strength 3. If you go for an in game day without killing anything, you will get three minutes to kill something before you begin to get Wither’d. At two minutes you will get slowness 1. A tellraw in chat will inform you of your status, first at the moment when you have gone a day without killing, then the moment you get slowness, and finally the blood poisoning.
im going to start implementing this recipe as well as updating water altars to be fully underwater as opposed to just different blocks
any opinions on the bloodhunter serum? the main thing im concerned about is the tellraw in chat being used to updates
i dont believe any other modules do that
Avatar
BluePsychoRanger 21-Aug-19 04:20 PM
Yeah, I was gonna mention that part. Try to give a visual and/or sound warning
Avatar
razorsharp 21-Aug-19 04:20 PM
ah yea thats a good idea ty
Avatar
BluePsychoRanger 21-Aug-19 04:22 PM
Like, I’m developing/updating my seasons module, and I used to have a message in the action bar to tell the player they are thirsty during the summer, but I switched to showing a water particle and playing a burn sound to indicate sweating (edited)
Avatar
razorsharp 21-Aug-19 04:23 PM
thats cool
an expansion to thirst at some point would be very cool
Avatar
BluePsychoRanger 21-Aug-19 04:44 PM
Good idea, I’ll make it possible. Atm the thirst timer function runs a separate thirst_effects function, so I could easily switch it to a function tag
There’s also frostbite during winter
Avatar
razorsharp 21-Aug-19 09:27 PM
Oh that’s interesting
Especially if you used it to give leather armor a purpose
Avatar
BluePsychoRanger 21-Aug-19 09:55 PM
Yup! Keeps you warm
Avatar
razorsharp 22-Aug-19 11:22 PM
this module (as we've developed it) has been turned down so i think this chat needs to be archived
😢 2
Avatar
BluePsychoRanger 22-Aug-19 11:23 PM
Have you watched the stream? They said that it’s cuz it doesn’t really do much
Avatar
razorsharp 22-Aug-19 11:23 PM
oh on git bluefire said it was because it doesnt fit gm4
Avatar
BluePsychoRanger 22-Aug-19 11:23 PM
Such a big multiblock for not really doing that much
Idea can still be developed, like the convo we had earlier about making an idea fit GM4
Avatar
razorsharp 22-Aug-19 11:24 PM
hm alright
ill check out the stream now
Avatar
Qbert 22-Aug-19 11:25 PM
F
Avatar
razorsharp 22-Aug-19 11:25 PM
i think i have a plan for changing the way the structure is
making it smaller and also just look better
also extending the functionality
Avatar
Compsogbrickus 22-Aug-19 11:26 PM
rip module
Avatar
razorsharp 22-Aug-19 11:26 PM
yea
although in our defense it was submitted unfinished
Avatar
Andante 22-Aug-19 11:26 PM
It was only a draft it shouldn't even be allowed to be closed 😭
Avatar
razorsharp 22-Aug-19 11:26 PM
which dan did to show people the code and bc misode wanted to look at it?
Avatar
Andante 22-Aug-19 11:26 PM
Ok well
No
Not the last statement *cringes* (edited)
Avatar
razorsharp 22-Aug-19 11:27 PM
i dont get what u meant then (edited)
Avatar
Sander 22-Aug-19 11:27 PM
This not really dond (edited)
Atm
Avatar
razorsharp 22-Aug-19 11:27 PM
sander thats kinda untrue
Avatar
Sander 22-Aug-19 11:27 PM
Dont be mad this can return all time xd
Avatar
razorsharp 22-Aug-19 11:27 PM
the fact that its multiblock is definitely weird
Avatar
Sander 22-Aug-19 11:27 PM
Its fun
Just idk
Avatar
Andante 22-Aug-19 11:28 PM
But it's customisable multiblock! It has a tag for the blocks it allows (edited)
Avatar
razorsharp 22-Aug-19 11:28 PM
but the concept of using actual creatures to craft something is a very gm4 sort of thing
true
it is rather large though
i plan on changing it up a bunch
Avatar
Sander 22-Aug-19 11:28 PM
Dan have they check fireworks assemblers?
Avatar
razorsharp 22-Aug-19 11:28 PM
which i know is dumb
because you guys worked hard on the structure
but it needs to be smaller
Avatar
Sander 22-Aug-19 11:29 PM
Yes
Avatar
Andante 22-Aug-19 11:29 PM
How long those bloody if blocks took
Avatar
Sander 22-Aug-19 11:30 PM
Lets look good side we got 3 new modules on website and soon gm4 and end fishing website
And yes we done alot on rituals lol
Avatar
Andante 22-Aug-19 11:31 PM
That's not the point
Avatar
Sander 22-Aug-19 11:31 PM
Lets just
Warp some bees to bee released
Avatar
razorsharp 22-Aug-19 11:32 PM
what are you even saying anymore sander
Avatar
Sander 22-Aug-19 11:32 PM
What are the plans here?
Avatar
razorsharp 22-Aug-19 11:33 PM
ive got the design doc open and im making a to do list
also we had the design doc already
which was "the plans here"
Avatar
Sander 22-Aug-19 11:33 PM
Ok
This module still good
👍
Avatar
Andante 22-Aug-19 11:38 PM
Sacrifices already rise up and drop no loot 😕
@razorsharp
Avatar
razorsharp 22-Aug-19 11:38 PM
o
i thought they just got struck
ill still change the code a little
i want to make it take longer
Avatar
Andante 22-Aug-19 11:39 PM
To?
Avatar
razorsharp 22-Aug-19 11:39 PM
just the rising up part
more climactic
slow ascent and then lightning
Avatar
Nik3141 23-Aug-19 01:18 AM
Like a force choke
Can you make them spin around slowly?
Also ngl that demonic thing yall saw last week is a central portion of the next module idea I'm submitting.
Its spectacular (edited)
Avatar
ToffeeMax 23-Aug-19 12:45 PM
Rejected- sorry 😦
Avatar
Andante 23-Aug-19 12:45 PM
We... know?
Exported 393 message(s)