Guild icon
Gamemode 4 Labs
scuba-gear
Avatar
Giovata 23-Nov-18 11:26 PM
hi
Avatar
kyrkis 23-Nov-18 11:26 PM
I'd like to thank you for all your support
xD
Avatar
Diamondback88 23-Nov-18 11:27 PM
First order is business is getting someone to assume control of making the datapack
Avatar
Giovata 23-Nov-18 11:27 PM
copy the description here and pin it
also, change the organisation to have a "development" category and one text channel per datapack and only one voice channel for the full category
Avatar
Diamondback88 23-Nov-18 11:28 PM
Kyrkis: Module: Scuba Gear Main feature: dyed leather armor crafted in custom crafter that has special abilities like ostara boots. Scuba helmet and chestplate: chestplate crafted with two bottles and selected material as air tanks, combined with the scuba helmet you get water breathing for about 3 minutes after entering the water. Flippers: Gives dolphins grace when in swimming animation, no effect while just in idle animation underwater and slowness 2 when on land. These items would be crafted using: slime, dried kelp or leather, possibly nautilus shells too. Use of scutes or turtle helmets would be nice too as they do not have much use yet. (edited)
Pinned a message.
Avatar
BluePsychoRanger 23-Nov-18 11:29 PM
I could make the datapack
Avatar
Diamondback88 23-Nov-18 11:29 PM
Ok
Avatar
kyrkis 23-Nov-18 11:30 PM
what material will we use for the scuba gear, we can't only use scutes
Avatar
BluePsychoRanger 23-Nov-18 11:31 PM
Iron or gold
Scuba gear could be golden armor
Avatar
kyrkis 23-Nov-18 11:32 PM
well
we dont want it to give much defence at all
only swimming abilities
Avatar
BluePsychoRanger 23-Nov-18 11:33 PM
Well I'd say that scuba gear is a lot more protective than normal skin...
Avatar
kyrkis 23-Nov-18 11:34 PM
Here are some recipie ideas, the magenta concrete is just any material we want to use:
this is not official, just ideas
ok?
Just some ideas on how it could look (the steve head would be another player head)
Avatar
krikestof 23-Nov-18 11:39 PM
can i ask what the goal is of scuba gear? is it meant as help for early or for mid/late game?
Avatar
kyrkis 23-Nov-18 11:39 PM
well, the flippers are for much faster swimming, so thats useful through it all
but the breathing is basically just an improved turtle helm
Avatar
Dennis 23-Nov-18 11:42 PM
If it's an improved turtle shell, shouldn't it use one in its recipe?
Avatar
BluePsychoRanger 23-Nov-18 11:52 PM
I believe the goal is to make underwater adventure easier overall, but not too overpowered/super easy to obtain @krikestof
Avatar
krikestof 23-Nov-18 11:55 PM
i think that 3 minutes of underwater breathing is too much i suggest 1 minute or 1 minute 30 seconds of water breathing
Avatar
Diamondback88 24-Nov-18 12:12 AM
I say 2 minutes
But I'm not completely opposed to 3 mins
Avatar
BluePsychoRanger 24-Nov-18 12:13 AM
I agree with 1:30
Avatar
Diamondback88 24-Nov-18 12:14 AM
I'm also not opposed to 1:30 either ๐Ÿ˜›
Avatar
Dennis 24-Nov-18 11:59 AM
Does speed effect work while swimming?
Avatar
federick 24-Nov-18 12:01 PM
I think so
Avatar
krikestof 24-Nov-18 04:13 PM
speed only worked for swimming if someone had depth strider 3 on their boots in 1.12 but i haven't tested it yet in 1.13
Avatar
Lue 24-Nov-18 04:28 PM
idk about without depth strider (edited)
but it definitely works with depth strider in 1.13
Avatar
BluePsychoRanger 25-Nov-18 08:07 PM
Crafting In a custom crafter G T G - - - G P G -> - - - - - - - - H G - Gold Ingot T - Turtle Shell P - Glass Pane H - SCUBA Helmet (Custom Player Skull, Aqua Affinity I) G W G - - - S G S -> - - - G G G - - C G - Gold Ingot S - Scute W ...
Avatar
BluePsychoRanger 25-Nov-18 08:17 PM
^Please check out and review this module documentation before I submit it to the GM4 GitHub (edited)
Avatar
ToffeeMax 25-Nov-18 08:28 PM
Feedback given @BluePsychoRanger : ) (edited)
Avatar
BluePsychoRanger 25-Nov-18 08:28 PM
Thanks
Avatar
BluePsychoRanger 25-Nov-18 08:40 PM
@ToffeeMax I don't wanna make the SCUBA helmet use 7 gold ingots instead of 4 because, reasonably, I'd have to buff the armor points it gives (right now it's at 2, as the Turtle Helmet gives 2 amor points). I don't want the helmet to be too overpowered, as it cannot break. Also increasing the armor points by 1 would mean a full set of SCUBA gear (without any leggings) would also give Slowness I with Weighted Armour installed, and the gear already slows down the player significantly. I do, however, like the idea of dolphin relationships; let's hear from the rest of these people though, and see if they agree.
Avatar
ToffeeMax 25-Nov-18 08:45 PM
Oke Doke
: )
Avatar
BluePsychoRanger 25-Nov-18 09:23 PM
@kyrkis Check out the documentation above, and make any suggestions, it's your idea, so I wanna know your opinion. Also check out Toffee's ideas and agree/disagree with them.
Avatar
kyrkis 25-Nov-18 09:49 PM
looking good
Avatar
ToffeeMax 25-Nov-18 10:50 PM
Very useful feedback @kyrkis cry
Avatar
BluePsychoRanger 26-Nov-18 12:07 AM
Toffee, I tried adding the dolphin relationship status buff, but it appears that the GotFish tag is somewhat broken, and whenever I got the data from the dolphin, it always returned it as 0, even when I physically gave it a fish.
Avatar
BluePsychoRanger 26-Nov-18 01:03 AM
I've changed the water breathing effect to conduit power, as removing water breathing would cause problems with the water breathing potion.
Also removed Aqua Affinity from the SCUBA Helmet, as conduit power speeds up underwater mining
Avatar
BluePsychoRanger 26-Nov-18 01:32 AM
@Diamondback88 This module has been submitted to the GM4 GitHub
Avatar
Diamondback88 26-Nov-18 01:36 AM
๐Ÿ‘
Pinned a message.
Avatar
BluePsychoRanger 26-Nov-18 11:43 PM
Sparks left a review, to possibly buff the under water effects, or not give such high land debuffs. What do you guys think? Namely, should we increase the time of Conduit Power (Toffee suggested this as well). But note that it's really easy to refresh the conduit power by moving your head into a non-water block (even a water-logged one) and going back into water.
Avatar
tomh 26-Nov-18 11:57 PM
Are you using the waterlogged block tag for the testing?
Avatar
BluePsychoRanger 27-Nov-18 12:01 AM
It checks for water. Is there a waterlogged block tag? Or should I add one and also check water-logged blocks to not remove the conduit power?
Avatar
tomh 27-Nov-18 12:04 AM
I believe there is one as default...
But it certainly should recognise waterlogged kelp and stuff as water
Avatar
BluePsychoRanger 27-Nov-18 12:04 AM
Yeah, I forgot about that until after I submitted it; I'll make that change soon
Avatar
BluePsychoRanger 27-Nov-18 03:17 AM
The SCUBA gear now keeps the conduit effect in water logged blocks, and lasts for 4 minutes.
Avatar
BluePsychoRanger 10-Dec-18 08:15 AM
Pinned a message.
Avatar
Misode 31-Jan-19 11:25 AM
@BluePsychoRanger What I actually meant it having command to check if the player is wearing any scuba gear, because that's not going to happen a lot
Also a function with 1 command is less efficient than just putting that command after run
main
execute as @a[gamemode=!spectator,nbt={Inventory:[{tag:{gm4_scuba_gear:{}}}]}] run function scuba_gear:equipped
equipped
execute if block ~ ~1 ~ water if entity @s[nbt={Inventory:[{Slot:103b,tag:{gm4_scuba_gear:{item:"helmet"}}},{Slot:102b,tag:{gm4_scuba_gear:{item:"tank"}}}]}] run function scuba_gear:breath execute if block ~ ~1 ~ #scuba_gear:water_loggable[waterlogged=true] if entity @s[nbt={Inventory:[{Slot:103b,tag:{gm4_scuba_gear:{item:"helmet"}}},{Slot:102b,tag:{gm4_scuba_gear:{item:"tank"}}}]}] run function scuba_gear:breath effect give @s[scores={gm4_sg_swim=1..},nbt={Inventory:[{Slot:100b,tag:{gm4_scuba_gear:{item:"flippers"}}}]}] dolphins_grace 2 0 true
(edited)
Avatar
Sparks 31-Jan-19 11:35 AM
Once Misode is happy with his requested changes I'll approve this module as Special and Blue are both very busy atm
Avatar
BluePsychoRanger 31-Jan-19 03:33 PM
@Misode the scuba gear is not only equipped to the feet slot... the flippers and tank+helmet have separate effects independent of each other
Avatar
Misode 31-Jan-19 03:45 PM
I know, but I'm saying it would be more efficient to first check if there is a player with a scuba gear item in their inventory, since I assume that's not going to happen often
But I'm happy with that current version if that seems like over complicating things
Avatar
BluePsychoRanger 31-Jan-19 04:02 PM
In your suggestion, it says slot:100b. Did you mean to check if thereโ€™s scuba gear anywhere the inventory?
Avatar
Avatar
BluePsychoRanger 31-Jan-19 04:04 PM
Yeah ik
๐Ÿ‘Œ 1
Okay, Iโ€™ll make another commit to optimize it; it will check the playerโ€™s inventory for any scuba gear and run a function for that
Canโ€™t do it rn, but will do it ASAP
Avatar
Misode 31-Jan-19 04:12 PM
Yeah sorry that was my mistake, it shouldn't have a slot check
๐Ÿ‘Œ
Avatar
BluePsychoRanger 31-Jan-19 06:08 PM
Ohh okay, thatโ€™s what I was confused about
Avatar
BluePsychoRanger 31-Jan-19 11:35 PM
@Misode I've made the changes :D
Avatar
Misode 04-Apr-19 12:14 PM
Congrats!
Avatar
Sparks 04-Apr-19 12:28 PM
Avatar
Chopper2112 04-Apr-19 01:15 PM
nice!
Avatar
kyrkis 04-Apr-19 03:29 PM
@Sparks will it be added to psv? =D
Avatar
Qbert 04-Apr-19 04:07 PM
Tasty
Avatar
BluePsychoRanger 04-Apr-19 04:25 PM
This module has been approved!
Pinned a message.
Exported 90 message(s)